Overview
Humans v. Zombies is a mobile massively multiplayer online role-playing game (MMMORPG!) that pits the ubiquitous zombie against human survivors of the apocalypse in an epic struggle for area control. A first of its kind! Choose your side, select your stats and jump into the game world along side the real world. As you go about your normal day, check into Zombies v. Humans by revealing yourself at a real world location. If an enemy has also checked in and revealed him/herself, then an Encounter happens. You will be notified via push notification when an Encounter has occured. Turns are accumulated automatically at a rate of one every hour. Spend turns on various actions during Encounters. The number of turns you bid influence the effectiveness of the action you take. Spend your turns wisely and take care when revealing yourself should your turn count run low.Objective
Assist your side in area domination by participating in Encounters. Survive an Encounter and reap the rewards of leveling up such as increased stats, items and Loot points.
Players
Players can choose to play as a Zombie or Human. Their STATS influence how well they fair in combat. Beware that certain items and actions will only be useable if the minimum STATS requirements have been met.
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Turns
All players are assigned turns at a rate of one per hour with a maximum of 50. Turns are used to bid on actions during an encounter.
Encounters
Throughout the day, players may check in at various locations. If a human player checks in within the same hour as a zombie player at that same location, then an encounter occurs. Each player uses their accumulated turns to bid on their desired action. After a maximum time of 10 minutes have elapsed, players' actions are taken, even if you haven't selected one, and the outcome is decided.
Actions
All players are allowed to choose from a set of actions (based on player STATS and bonuses) to use during Encounters. The success or failure of an action is a result of comparing the STATS of each player, any items or upgrades, and number of Turns bid (with a miniscule amount of randomness thrown in).
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